The Best Gundam Card Game Decks Right Now

The Gundam Card Game is one of the most hyped card games at the moment. Backed by a massive IP and complete with an approachable battle system and some truly compelling artwork designs, I was instantly hooked on the game from the moment I played my first battle. Clearly, I’m not alone as tournaments around the globe are filling up with players hopping to bag exclusive prizes at Gundam store tournaments.

But what are the best Gundam decks right now?

While we’ve had plenty of tournaments to pull data from to date, a new color has entered the fray and helped shake up the meta.

Below, we’ll get into all of this and more as we examine the current top decks in the format.

#1 Blue/White Unicorn Blockers is the best Gundam Card Game deck

While the Gundam Card Game benefits from having plenty of variety for a new TCG, one of the most consistently high performing decks in the game remains the Blue/White Unicorn blockers deck.

What makes Blue/White so strong?

For starters, it’s got access to both of the strongest draw Commands in the game – something which gives this color combo an innate advantage. As if that weren’t enough, it also has access to the strongest combination of extra draw effects available right now, thanks to the likes of Banaghar Links who grants additional draw simply when Linked.

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As if that weren’t enough, Link him with the Lv 5 Unicorn Mode Gundam and he actually returns to your hand when the Unit is destroyed, enabling you to recycle his Link/draw effect all over again. And as if that weren’t good enough, you can destroy your Lv 5 at will to play your Unicorn Gundam (Destroy Mode) for free! This is an absolutely insane combo and one of the strongest in the game.

Unicorn Mode

Unicorn Gundam (Destroy Mode)

But of course, it’s not just the Unicorn line of cards that this deck has to offer. It also boasts the powerful Blockers white is infamous for, piloted by Kira to enable powerful bounce effects that keep your opponent’s board from getting built up, while softening up their AP when he attacks.

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But wait – there’s more! Not only do you have the powerful draw combo only Blue and White can offer, the insanely strong Unicorn/Destroy combo, and powerful blockers that can bounce enemy Units from the field, you also have access to the incredibly handy Amuro Ray and his relatively strong units. The real advantage of fielding Ray, however, is just for his resting effect – one that works on any Unit with 5 HP or less.

If you can’t tell by how I can’t stop going on and on about this deck, Blue/White is not only the strongest deck in the format but also my personal favorite. I’ve used my own version of Blue/White to win my first ever Gundam tournament, and find it the clear choice right now for best deck in format.

#2 White/Green Wing Zero

White Green Control

1st of 22 by DapperDanMan0720

If I had to choose one deck most capable of rivaling Blue/White both in popularity and power right now in the Gundam Card Game meta, that deck would have to be the White/Green Wing Zero deck.

While Blue/White finds its stride in the midrange area, Wing Zero is clearly a control deck, aimed to punish opponents late game with exceptionally powerful cards. Case and point: Wing Gundam Zero.

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Manage to get this guy out onto the field and you’re not only potentially clearing your opponent’s board in one, fell swoop, you have High Maneuver as well meaning you’re swinging for a direct attack. All of these combined make Wing Gundam Zero the ideal closer. Of course, at level eight and cost of eight Wing Gundam is going to be incredibly challenging to get out there. That’s where your ramp cards come into play.

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Wing Gundam (Bird Mode) is arguably your handiest ramping tool in the deck, letting you add 1 EX Resource. That’s going to be very handy, of course, when it comes to playing your heavy hitters, and at only Lv three it’s relatively easy to play. You also have the First Contact command to help you add additional resources and build up to your strongest fighters.

White/Green is clearly the defining control deck in the Gundam Card Game right now, and just looking at some of these high powered units gives me goosebumps.

#3 Red/Blue Cyber Newtype

1st place deck by The Egman – Gen Con Constructed Side Event (Friday)

Red/Blue has been gaining crazy traction, especially after The Egman managed to take down a constructed side event at Gen Con with his Cyber Newtype Aggro build. This deck is all about dealing damage – and it’s arguably the strongest damage ping deck in the game right now. For those looking for something a little less overwhelmingly popular than the two top decks, Blue/Red could be a solid option, allowing you to have some solid plays to get under the big two before their admittedly stronger late game power comes into play.

Red/Blue can quickly dismantle opposing Units, while capable of healing its own. The main game plan for this deck is to force opposing units into rest, and then dish out crazy amounts of damage to them. Damaged and rested, they are now ready to be picked off by your host of attackers.

Amuro Ray really shines in this deck thanks to his “When Paired” effect that lets you rest an opposing unit. He partners exceptionally well with the Marida Cruz pilot and her damage dealing effect. It’s a match made in heaven that aims to make your opponent feel like hell as you seek to utterly dominate the board.

The real power cards in this deck, however, are your two top end units, both piloted by Marida Cruz. The first is Kshatriya – a solid Unit capable of dealing additional damage to units when paired with either Amuro Ray or Marida Cruz

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In regards to late game power, however, you do have one card that can give any deck an Unit a run for their money: the powerful and mighty Banshee Gundam.

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Capable of attacking twice and gaining First Strike on the second attack, Banshee is a an effective means to clear your enemy’s board after softening it up with your many other damage dealing Units. Of course, you’ll need to send twelve cards to your deck from your trash in order to use this effect. That’s not something that’s going to be possible each and every game, but it does give you a big play to help close games out.

#4 Blue/Purple Barbatos

The Iron Bloom starter deck released late September and players wasted no time cooking the latest cards into their deck strategies. Purple is a new color for the Gundam Card Game, and the cards released in the starter deck put a prime emphasis on damaging your own units to unlock some pretty insane stat boosts.

However, what’s even more important than the synergies between the cards themselves is the introduction of a very powerful new keyword that is exclusive to purple at the moment: Suppression.

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The key card here is the Gundam Barbatos – a card that’s currently fetching almost $17 on TCGPlayer. That’s an impressive feat for a starter deck card! Regardless, you’ll need your self-inflicting damage effects to bolster this guy up to high AP and to gain the Suppression keyword. However, that’s well worth it as Suppression lets you take two shields in a single blow, unlocking insane closing capabilities.

Iron Bloom hasn’t been out long and it’s only a taste of what we’re going to see when Dual Impact releases for purple. That being said, expect to see this color combo showing up at your competitive events.

#5 Freedom Blockers (Academy)

Freedom Blockers (Academy)

10th place Mohammad Fattah – Gen Con Constructed Side Event (Thursday)

When it comes to Blue/White, there’s definitely more than one ways to build the deck. While the stronger of the two is the Unicorn build, the Freedom Blockers/Academy focused build also has much going for it. The Kira line lets you use powerful bouncing effects and defend against unwanted attacks via the always solid Aile Strike Gundam, while Mercury lets you get away with re-standing resources to extend the amount of plays you can reach in a turn.

If you’ve had the chance to pick up and play the Gundam Heroic Beginnings Starter Deck then you’ve probably had a taste of how good this deck can actually be. Of course, you’ll need more than the starter deck to build a Gundam Card Game meta deck of this magnitude. While the starter decks are a great place to start, this White/Blue build by Levi leverages cards from both the Seed starter deck and the Heroic Beginnings starter deck, as well as plenty of cards from the boosters as well.

The deck is built around Yamato and Mercury – two very strong pilots.

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While Kira will grant solid additional AP to the Unit he’s linked to, his real advantage is his “Attack” ability which lowers an opposing unit’s AP by 2. Meanwhile Mercury may not pack as hard of a punch on the offense side of things, but her “Attack” effect that lets you re-stand a resource makes her ideal for decks that like to focus a little more on Commands, or just need to fill your board with an extra Unit.

The Freedom Blockers/Academy Build may lack some of the late game power of the Unicorn-focused Blue/White build, but with a strong enough early game play you can beat the top deck in the format to the punch, and enable some incredible plays via your Aerial Gundam that brings strong Commands back from the trash to be used all over again.

#6 Blue/Green Aggro

With so many strong, late game decks running around, some players are looking towards aggro decks to gain an advantage over the field. These decks ignore dominating the playing field in favor of moving quickly and attacking for enemy shields each and every turn.

The upside of running a deck like this is that it can quickly overwhelm opponents before they can build up their defenses. The downside is they lack the tools to compete in a protracted battle.

Regardless, Blue/Green is definitely one of the top decks in the format. It had a huge impact on the first ever regional at Bandai Card Fest where it made up the majority of top decks, and even managed to take first place!

#7 Justice blockers

1st of 12 by Joseph Writer Anderson

Finally, we can’t talk about the top Gundam Card Game decks without talking about Justice Blockers. Although once considered a rogue deck, it’s since proven itself in the meta after taking top four in the first ever Gundam Card Game regional at Bandai Card Fest in Dallas. While that version of the list has some significant differences from mine, I really like this build above for several reasons.

For starters, I love the insane number of burst effects in this deck. Second, Athuran is an insane pilot, and one of the strongest in the game. He Links exceptionally well into the Aegis and unlocks some incredible trade potential to help you come out on top.

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The Justice is also one of the stronger big units out there. With or without the Link it is coming in, standing tall, and bringing with it a solid Blocker Token to help grant a strong combination of offense and defense.

With the support coming to the deck in Dual Impact, I wouldn’t expect to see this deck going anywhere.


It’s still very early days for the Gundam Card Game. But with a strong reception from fans, and early release events selling out everywhere, it’s clear that this game is massively hyped right now. Backed by a behemoth of an IP, there’s really no telling where this game could go in the future. So stay tuned as I’ll be updating this list with more meta-relevant decks as even more tournaments take place!

Joseph Anderson

About the Author: Joseph is the founder of JosephWriterAnderson.com. You can learn more about him on the about page.

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