The Best Gundam Card Game Decks Right Now
The Gundam Card Game is one of the most hyped card games in recent memory. Backed by a massive IP and complete with an approachable battle system and some truly compelling artwork designs, I was instantly hooked by the game from the moment I played my first game. Clearly, I’m not alone as players have been competing in tournaments for months even before the game officially launched.
Thanks to an already active tournament scene backed by the power of the internet and proxies, we already have a solid preview of what the top Gundam meta decks are going to be. So if you’re looking to get a head start on the competition, or are wondering what cards you need most from your New Type Rising booster packs, take a look at the tournament topping deck lists below!
#1 White/Blue is the best Gundam TCG meta deck right now
1st place deck by Levi
If you’ve had the chance to pick up and play the Gundam Heroic Beginnings Starter Deck then you’ve probably had a taste of how good this deck can actually be. Of course, you’ll need more than the starter deck to build a Gundam Card Game meta deck of this magnitude. While the starter decks are a great place to start, this White/Blue build by Levi leverages cards from both the Seed starter deck and the Heroic Beginnings starter deck, as well as plenty of cards from the boosters as well.
For pilots, the deck is built primarily around Yamato and Mercury – two very strong pilots.
While Kira will grant solid additional AP to the Unit he’s linked to, his real advantage is the solid “Attack” ability which lowers an opposing unit’s AP by 2. Meanwhile Mecury may not pack as hard of a punch on the offense side of things, but her Attack effect that lets you re-stand a resource marks her as a clear must-have in white decks.
And while your pilots may arguably be your deck’s most important cards, they’re nothing without their units. And this deck’s strongest unit is your Aile Strike Gundam.
This Gundam just has everything you could want in an powerful unit, including an exceptional bouncing effect that lets you target enemy units with up to 4 HP and return it to your opponent’s hand. Meanwhile, having the Blocker keyword on this guy is just incredible, especially considering it becomes a 6/5 when paired with Yamato.
#2 Red/Blue
1st of 22 by Four_IV
This impressive blue/red deck managed to top a 22 player tournament filled to the brim with strong meta decks, including the reliable white/blue build. With an emphasis on spreading damage, Gundam Red/Blue can quickly dismantle your Units, while capable of healing its own. The main game plan for this deck is to weaken your opponent’s defenses before using a plethora of handy effects that force Units to resting. Damaged and rested, they are now ready to be picked off by your host of attackers.
Amuro Ray really shines in this deck thanks to his “When Paired” effect that lets you rest an opposing unit. He partners exceptionally well with the Marida Cruz pilot and her damage dealing effect. It’s a match made in heaven that aims to make your opponent feel like hell as you seek to utterly dominate the board.
There’s more to be said about this deck including its handy Repair capabilities via your three-cost Gundam that get granted to all of your White Base Team Units, but the real power cards in this deck are your two top end units, both piloted by Marida Cruz.
With the Kshatriya capable of dealing damage “When Paired” and the Banshee capable of re-standing for another attack with First Strike, this deck has some surprisingly strong synergy and is arguably the most effective way to dish out damage in the current meta outside of outright attacking.
#3 White/Green Ramp
1st of 22 by DapperDanMan0720
White/Green Ramp has some insane capabilities, and excels at adding resources that you can then use to play your insane units. Speaking of insane units, they don’t get much crazier than your highest cost unit, Wing Gundam Zero.
Manage to get this guy out onto the field and you’re not only potentially clearing your opponent’s board in one, fell swoop, you have High Maneuver as well meaning you’re swinging for a direct attack. All of these combined make Wing Gundam Zero the ideal closer. Of course, at level eight and cost of eight Wing Gundam is going to be incredibly challenging to get out there. That’s where your ramp cards come into play.
Wing Gundam (Bird Mode) is arguably your handiest ramping tool in the deck, letting you add 1 EX Resource. That’s going to be very handy, of course, when it comes to playing your heavy hitters, and at only Lv three it’s relatively easy to play. You also have the First Contact command to help you add additional resources and build up to your strongest fighters.
White/Green is clearly the defnining control deck in the Gundam Card Game right now, and just looking at some of these high powered units gives me goosebumps.
#4 Red/Green
1st of 10 by Levi Rocha
While Zeon’s Rush may be a relatively weak starter deck, the fully upgraded version of the Red/Green strategy has a lot going for it. Interestingly enough, this deck forgoes the aggro strategy that defined the starter deck and goes for a much more midrange feel. Still leaning moderately into a swarm approach to gameplay that sees you quickly fill your battlefield with units and tokens, this Red/Green build doesn’t forsake the later game for the early thanks to some truly deadly cards.
Of course, it’s running the phenomenally powerful Sinanju – a card complete with High Maneuver, and an ability that rewards you for direct attacks by also dealing damage to enemy units.
Meanwhile, I really like the addition of the powerful Big Zam – a card that lets you rid the field of difficult to deal with Blocker characters.
Clearly with high-end cads like these, Red/Green isn’t purely an aggro deck. But it’s still got the kind of board presence you need to overwhelm your opponent, granting an aggro feel to a more midrange strategy overall.
It’s still very early days for the Gundam Card Game. But with a strong reception from fans, and early release events selling out everywhere, it’s clear that this game is massively hyped right now. Backed by a behemoth of an IP, there’s really no telling where this game could go in the future. So stay tuned as I’ll be updating this list with more meta-relevant decks as even more tournaments take place!